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Thread Statistics | Show CCP posts - 27 post(s) |

Deornoth Drake
Agony Unleashed Agony Empire
31
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Posted - 2013.06.21 18:20:00 -
[1] - Quote
haulers: racial industrials orca (freighters)
Why not simplify hauling skills? Let all be licenced by ORE like the Orca But instead of just two directions you could end up with 12 ... (13 with the noctis) - ship hauler - ice/ore/gas hauler - scan resistant - ...
Racial ships -> PVP (PVE) - fighting ORE ships -> industrial stuff including hauling
Just an idea ... not yet elaborated |

Deornoth Drake
Agony Unleashed Agony Empire
31
|
Posted - 2013.06.21 19:19:00 -
[2] - Quote
Unforgiven Storm wrote:Deornoth Drake wrote:haulers: racial industrials orca (freighters)
Why not simplify hauling skills? Let all be licenced by ORE like the Orca But instead of just two directions you could end up with 12 ... (13 with the noctis) - ship hauler - ice/ore/gas hauler - scan resistant - ...
Racial ships -> PVP (PVE) - fighting ORE ships -> industrial stuff including hauling
Just an idea ... not yet elaborated for hauling the NPC corp that should be used should be the Interbus not ORE, that means a new industrial skill book, yes, but at least we put the ships in the correct place. Even better :-)
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Deornoth Drake
Agony Unleashed Agony Empire
31
|
Posted - 2013.06.22 06:36:00 -
[3] - Quote
Move all the racial industrials to interbus (i.e. excluding the Noctis, ORE Industrial) or maybe split them between interbus and ORE, in addition to the transport ships, freighters and jump freighters. Then interbus can modifiy the ships and give them different roles (if they want to)
a) max. cargo - one high slot b) mining support - two high slots (e.g. cloak and tractor or salvager and tractor) - possible ORE industrial c) fleet support - ship maintenance + fleet hangar d) scan resistant cargo hold - the name e) agile/fast hauler f) tanky hauler
When it comes down to moving ships, introduce a way to immobilize a ship (similar to courier contract, just without having to setting up a contract). The. the ship becomes valid cargo for freighters and could be mobilized again given a station or ship maintenance bay (at a POS or in a ship).
No haulers with racial touch, i.e. no logistic (repping) or electronic warfare hauler
Idea behind: Racial ship skillis for "fighting" ships including repping and boosts Faction ship skills (currently only OREand possibly interbus) for non-fighting, e.g mining and possibly hauling |

Deornoth Drake
Agony Unleashed Agony Empire
31
|
Posted - 2013.06.24 15:48:00 -
[4] - Quote
CCP Rise wrote:Hey guys snip... We started with fairly lofty ideas and slowly backed into a more conservative solution, both because of concerns about equality relating to the extra industrials and also because of knowing that more high level industry work was coming down the pipe that could impact our needs in the near future. ... snip ...
Special purpose bays - This will be for Hoarder, Iteron Mark II, III, and IV. We wanted to do this originally, but held back because of concerns about racial inequality. Based on feedback I'm now hoping you guys will be fine with this inequality, as long as it isn't so favored towards Gallente that no one would ever train another race for hauling.
... snip
1) More details about "more high level industry work was coming down the pipe" are very welcome! 2) To avoid that "Based on feedback I'm now hoping you guys will be fine with this inequality, as long as it isn't so favored towards Gallente that no one would ever train another race for hauling." let the haulers with the special bays require the ORE Industrial skill instead of the Gallente one :D |

Deornoth Drake
Agony Unleashed Agony Empire
31
|
Posted - 2013.06.25 17:32:00 -
[5] - Quote
CCP Rise wrote:Hey wanted to give you guys an update
Won't be able to get these posted today. There's a few details we're still ironing out and I spent most of the day designing ENTIRE FEATURES which was really exciting. So hopefully tomorrow! Once more ... looking forward for details |
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